Olya Liubimova
Architect, CG Artist

I studied Fine Arts, Architecture and Photography. Then worked as an Architect in various architect bureaus and realized numerous architectural projects, most of them concerning residential and public buildings, as well as interiors and some urban projects. Simultaneously I was working in the area of Photography by collaborating with various magazines and web-sites, while at the same time developing my own projects.

In parallel to main work, I improved upon my professional skills, attending the courses of Computer Graphics and Architectural Visualization in 3D Studio Max, Revit and Unreal Engine. In addition, I was awarded a Diploma of Cinematography from the Film School.

I think that one of my most important advantage is the compilation of various professional abilities as an Architect, Photographer and Artist and unite all of them in the new progressive technology provided by Unreal Engine in order to create a high performing, photo-realistic, interactive architectural interiors and exteriors and visually stunning cinematics.

For now, I work as an Architect and CG Artist focusing in design architectural projects and interactive real-time visualizations for public and private buildings.